Solutions · 3D model marketplaces
Make it, check it, and know what you are allowed to sell.
A marketplace listing is a promise about a file. Before you make one, know exactly what Bake3D’s license covers, which formats you can honestly offer, and which measurements to run so the promise holds.
Free demo, free readiness check, bake from $5. Credits back for anything a bake does not deliver.
Personal license on free sign-up credits · commercial license with any purchase · GLB, STL and OBJ · free STL checker
Maintained by Bake3D · Updated

What you may do with a generated model.
Free sign-up credits carry a personal-use license: portfolio, study, hobby projects and prints for yourself. Selling a model generated only with them, or a print of it, is commercial use and is not covered.
Purchased credits carry a commercial, royalty-free license. Assets generated with credits from any pack, including the $5 Single pack, or from a Pro or Studio plan may be sold, and the license stays valid after you stop paying. Subject to the terms, Bake3D assigns you whatever rights it holds in the meshes, rigs and animations generated for you. That is what lets you list them. A model made with free credits before your first purchase stays personal; regenerate it after buying if you want to list it.
Your input is your responsibility. You must have the rights to the image you upload. Bake3D does not check ownership, and its license covers the transformation it performs, not the underlying picture. A model generated from someone else’s character art does not become yours to sell because it passed through a generator.
No exclusivity. Output may resemble output generated for other users from similar inputs, and Bake3D makes no exclusivity promise. Distinctive input and your own finishing work are what make a listing yours. The full wording is in the terms.
From a good generation to a listing-quality asset.
- 1
Generate from your own design
Start from artwork or a description you own. Inspect the seven rendered views and regenerate until the silhouette and part count are right; buyers see every side.
Image to 3D - 2
Rig only if you sell it rigged
A rigged listing should ship with reports you have actually read: placement, rig check and deformation. Test isolated motions, then a full cycle, before calling it animation-ready.
Rig checklist - 3
Export the formats you can stand behind
Rigged or animated GLB, binary FBX and USDZ from the server; STL, OBJ and 3MF of the current pose from the studio; more static directions through the free converters. Do not list Blend, Collada or Alembic, because Bake3D does not produce them.
Free converters - 4
Measure before you describe
Run the STL through the free checker and quote what it reports: triangle count, shells, dimensions, watertight or not. Describe generated topology as generated topology.
STL checker
What you can offer, and what you would need to add.
- From Bake3D
- GLB (glTF 2.0): mesh, PBR textures, skeleton, skin weights, baked clips
- FBX: skeleton, skin weights, base-colour, normal, roughness and metallic maps, one take per animation
- USDZ: skeleton, skin weights, PBR materials, one baked clip per file
- STL, 3MF and OBJ: current pose from the studio; 3MF in millimetres, OBJ with UVs and no textures
- Via free converters
- GLB to OBJ and GLB to STL
- OBJ to GLB with explicit units and up axis
- All local, no upload, no credits
- Not from Bake3D
- Blend, Collada, PLY, Alembic, VRM
- Blender can write several of these after a GLB or FBX import; that is your step, not a Bake3D export
- Retopologised or LOD variants
What to verify and state honestly.
- Geometry: shells, boundary and non-manifold edges, winding and volume from the STL checker. Say whether the model is watertight; do not assume it.
- Scale: generated models use normalised dimensions. State the bounds you measured and whether you rescaled.
- Textures: which PBR maps are embedded and at what resolution, which follows the quality tier you chose.
- Rig: which joints exist and what the deformation report measured, if you sell it rigged. Include a still of the skeleton.
- Provenance: many marketplaces have rules on AI-generated content and disclosure. Read the marketplace’s own policy and follow it; Bake3D cannot answer for it.
What it costs to make sellable assets.
A textured, rigged model at Standard is 65 credits, about $3.12–4.06 at pack rates; a mesh alone is 30 to 55 by quality tier. Exports and the browser tools are free, so producing GLB, STL and OBJ of the same model costs nothing beyond the generation. Iterating on the mesh is the main expense; budget for regeneration until the silhouette is right.
Commercial use starts with any purchase: the Single pack is $5 for 80 credits, enough for about 1 rigged models, and pack credits do not expire. For a steady catalogue, Pro at $29 a month for 750 credits (about 11 rigged models) and Studio at $79 for 2,100 lower the price per credit and add API and MCP access; plan credits renew each month and do not roll over. Charges are made on acceptance, and what a job does not deliver is refunded. See the pricing page.
Questions before you start.
Can I sell models I generate on the Free plan?
Not with the free sign-up credits alone: output made only with them, before any purchase, has a personal-use license. Buy any credit pack (from $5) or a Pro or Studio plan, and what you generate with purchased credits carries a commercial, royalty-free license. Regenerate earlier free-credit models after the purchase if you want to sell them.
Does the commercial license end when I cancel?
No. Assets generated with purchased credits keep their commercial license after you cancel a plan or stop buying credits. Only output made with the free sign-up credits alone, before any purchase, is limited to personal use.
Can I list the model as FBX?
Yes. Bake3D writes binary FBX 7.4 with the skeleton, skin weights, embedded base-colour, normal, roughness and metallic maps, and one take per saved animation, up to 32 in one file. Imports are verified in Blender 5.2 and Godot 4.7. Check the file in the marketplace’s target tool yourself; Bake3D has not run Unity, Unreal or marketplace importers on it.
Is my generated model unique?
Not guaranteed. Similar inputs can produce similar outputs for other users and Bake3D promises no exclusivity. Distinctive source artwork and your own finishing work make the listing yours.
Do I have to disclose that a model is AI-generated?
That depends on the marketplace and, in some places, on law. Check the marketplace’s policy on AI-generated content and describe the asset accurately: generated topology, measured dimensions, and the reports you actually ran.
Related
Build the catalogue on your own designs.
Check your picture free, then buy any pack or plan before you generate what you list: purchased credits carry the commercial license.