Solutions · 3D model marketplaces
Make it, check it, and know what you are allowed to sell.
A marketplace listing is a promise about a file. Before you make one, know exactly what Bake3D’s license covers, which formats you can honestly offer, and which measurements to run so the promise holds.
Personal license on Free · commercial license on Pro and Studio · GLB, STL and OBJ · free STL checker
Maintained by Bake3D · Updated

What you may do with a generated model.
Free accounts receive a personal-use license: portfolio, study, hobby projects and prints for yourself. Selling a generated model or a print of it is commercial use and is not covered.
Pro and Studio subscriptions include a commercial, royalty-free license for everything generated while the subscription is active, and it survives cancellation for those assets. Subject to payment, Bake3D assigns you whatever rights it holds in the meshes, rigs and animations generated for you. That is what lets you list them.
Your input is your responsibility. You must have the rights to the image you upload. Bake3D does not check ownership, and its license covers the transformation it performs, not the underlying picture. A model generated from someone else’s character art does not become yours to sell because it passed through a generator.
No exclusivity. Output may resemble output generated for other users from similar inputs, and Bake3D makes no exclusivity promise. Distinctive input and your own finishing work are what make a listing yours. The full wording is in the terms.
From a good generation to a listing-quality asset.
- 1
Generate from your own design
Start from artwork or a description you own. Inspect the seven rendered views and regenerate until the silhouette and part count are right; buyers see every side.
Image to 3D - 2
Rig only if you sell it rigged
A rigged listing should ship with reports you have actually read: placement, rig check and deformation. Test isolated motions, then a full cycle, before calling it animation-ready.
Rig checklist - 3
Export the formats you can stand behind
Rigged or animated GLB and binary FBX from the server; STL and OBJ of the current pose from the studio; more static directions through the free converters. Do not list USD, Blend or Collada, because Bake3D does not produce them.
Free converters - 4
Measure before you describe
Run the STL through the free checker and quote what it reports: triangle count, shells, dimensions, watertight or not. Describe generated topology as generated topology.
STL checker
What you can offer, and what you would need to add.
- From Bake3D
- GLB (glTF 2.0): mesh, PBR textures, skeleton, skin weights, baked clips
- STL: current pose, geometry only, from the studio
- OBJ: current pose with UVs, no embedded textures
- Via free converters
- GLB to OBJ and GLB to STL
- OBJ to GLB with explicit units and up axis
- All local, no upload, no credits
- Not from Bake3D
- USD, Blend, 3MF, Collada, PLY
- Blender can write several of these after a GLB or FBX import; that is your step, not a Bake3D export
- Retopologised or LOD variants
What to verify and state honestly.
- Geometry: shells, boundary and non-manifold edges, winding and volume from the STL checker. Say whether the model is watertight; do not assume it.
- Scale: generated models use normalised dimensions. State the bounds you measured and whether you rescaled.
- Textures: which PBR maps are embedded and at what resolution, which follows the quality tier you chose.
- Rig: which joints exist and what the deformation report measured, if you sell it rigged. Include a still of the skeleton.
- Provenance: many marketplaces have rules on AI-generated content and disclosure. Read the marketplace’s own policy and follow it; Bake3D cannot answer for it.
What it costs to make sellable assets.
A textured, rigged model is 35 credits, about seventy cents at pack rates; a mesh alone is 25. Exports and the browser tools are free, so producing GLB, STL and OBJ of the same model costs nothing beyond the generation. Iterating on the mesh is the main expense; budget for regeneration until the silhouette is right.
Commercial use starts with Pro at $24 a month for 1,500 credits, enough for about forty rigged models, and Studio at $79 for 6,000. Packs add credits at $10 for 500 without changing the license, so a Free account with a pack still has a personal license. Charges are made on acceptance and refunded on failure. See the pricing page.
Questions before you start.
Can I sell models I generate on the Free plan?
No. Free accounts have a personal-use license. Selling a model or prints of it requires the commercial license included with Pro and Studio, which covers assets generated while the subscription is active.
Does the commercial license end when I cancel?
It survives cancellation for the assets generated while you were subscribed. Assets generated after cancellation fall back to the personal license.
Can I list the model as FBX?
Yes. Bake3D writes binary FBX 7.4 with the skeleton, skin weights, an embedded base-colour texture and one baked clip per file, verified in Blender 4.4. Check the file in the marketplace’s target tool yourself; Bake3D has not run Unity, Unreal or marketplace importers on it.
Is my generated model unique?
Not guaranteed. Similar inputs can produce similar outputs for other users and Bake3D promises no exclusivity. Distinctive source artwork and your own finishing work make the listing yours.
Do I have to disclose that a model is AI-generated?
That depends on the marketplace and, in some places, on law. Check the marketplace’s policy on AI-generated content and describe the asset accurately: generated topology, measured dimensions, and the reports you actually ran.
Related
Build the catalogue on your own designs.
Generate and check the first model with 60 free credits, then subscribe to Pro for the commercial license before you list.