Solutions
One workflow. Six places it ends up.
Bake3D turns an image or a description into a textured, rigged, animated GLB. What happens next depends on where the asset is going: a slicer, a game engine, a phone, a web page, an edit suite or a storefront. Each page below follows the workflow into that destination and states plainly what has been verified and what still belongs to you.
- 01→
3D printing
Printing needs geometry, not textures or animation, and it punishes hidden defects. Bake3D generates the full object, lets you pose it with the rig, writes STL in your browser, and provides free tools to measure the file before your slicer does.
STL and OBJ export in the browser · free STL checker · relief and lithophane tools · 35 credits for mesh and rig - 02→
Game graphics
A game character needs a skeleton the engine can drive, skin weights that survive a run cycle, a clip or two to start from and a format that imports without a conversion. Bake3D produces all four from one image as a glTF binary, with per-engine notes that say what has been tested.
Rigged and animated GLB · Unity, Godot, Unreal, Blender · root motion on or off · 35 credits for mesh and rig - 03→
Mobile app mascots
A mascot earns its place by reacting: a tilt of the head at an empty state, a wag when a task completes. Bake3D turns the illustration you already have into a rigged model and composes those small loops from plain-language descriptions, exported as glTF for the engine or view your app uses.
Short described loops at 5 credits · free introductory loop · GLB for Unity, Godot and web views - 04→
Web apps
The web already speaks glTF. Bake3D exports it, three.js and the standard model viewers load it, and the same deterministic motion engine that plays the fox on this page runs in the browser. Generation can be driven from the studio, the REST API or an MCP assistant.
GLB (glTF 2.0) · three.js GLTFLoader · REST API and MCP · sample GLB about 2.8 MB - 05→
Movie graphics
Film work rewards early motion: a creature that walks in a blocking pass answers questions a static concept cannot. Bake3D turns a concept image into a rigged model with described motion, exports glTF that Blender imports with its armature and actions, and is honest about where hand-built assets take over.
Rigged and animated GLB or FBX · Blender 4.4 import verified · described motion at 5 credits · no USD or Alembic - 06→
3D model marketplaces
A marketplace listing is a promise about a file. Before you make one, know exactly what Bake3D’s license covers, which formats you can honestly offer, and which measurements to run so the promise holds.
Personal license on Free · commercial license on Pro and Studio · GLB, STL and OBJ · free STL checker
What every sector shares.
The asset is the same in all six cases: a glTF 2.0 binary with a textured mesh, a skeleton planned for the actual shape, skin weights with a measured deformation report, and any motion you described or fitted, baked to keyframes. Mesh generation is 25 credits, rigging 10, a described motion 5; presets, the included introductory loop and every export are free, and 60 credits come with a new account. Failed jobs are refunded.
What differs is the destination’s demands. A slicer wants closed geometry in millimetres and does not care about textures. A game engine wants a skeleton it can drive and a decision about root motion. A web page wants a small file and a poster fallback. A marketplace wants a license you can point to. The sector pages are organised around those demands rather than around features.
Read the limits before the promises.
Each page has an honest-limits section. Bake3D exports GLB and FBX from the server, with STL and OBJ written in the browser; there is no USD, and the FBX has only been import-verified in Blender so far. Generated topology is not art-directed, hidden surfaces are inferred from one view, and real-world scale is not known. Blender and Godot imports are verified; Unity native playback and in-editor Unreal validation are still pending, and the guides say so.
If you are choosing an input rather than a destination, start with the generation pages instead: image to 3d, text to 3d, ai 3d model generator, photo to 3d model and 3d mesh generation. The guides and the validation notes explain how each claim on these pages was checked.