Pricing
Two cents a credit.
Fifty cents a model.
Every account starts with 60 credits, enough for one model, one rig and a few motions. After that, buy a pack when you need it or subscribe for a better rate and monthly credits that carry over.
$10
500 credits · 2.00¢ each
- ≈ 14 rigged models
- or ≈ 20 meshes
- or ≈ 100 described motions
$25
1,400 credits · 1.79¢ each
- ≈ 40 rigged models
- or ≈ 56 meshes
- or ≈ 280 described motions
$60
3,600 credits · 1.67¢ each
- ≈ 102 rigged models
- or ≈ 144 meshes
- or ≈ 720 described motions
Free
60 credits once
- 60 credits on sign-up
- Image and text generation
- Rigged GLB export
- Personal license
$24 / mo
1,500 credits / month
- 1,500 credits / month
- Commercial license
- Described motion
- Rig quality reports
- API and MCP access
$79 / mo
6,000 credits / month
- 6,000 credits / month
- Everything in Pro
- Unlimited critique rounds
- Animated GLB export
eight actions. Charged on accept, refunded on failure.
| Action | Credits | At pack rate | In plain English |
|---|---|---|---|
| Image → 3D | 25 | $0.50 | One textured mesh from a single image or a sentence. PBR maps included. Pick a quality tier per job. |
| Auto-rig + skin | 10 | $0.20 | Skeleton, skin weights and vision-model joint roles for any body plan. |
| Joint plan only | 10 | $0.20 | A vision-model joint plan from orthographic views of an existing mesh, used by the studio when it builds the skin in your browser. Same price as a full rig; a project is charged for one or the other, not both. |
| Preset animation | 0 | free | A library motion retargeted to your rig by joint role. Walks, idles, hops, tail wags. |
| Described motion | 5 | $0.10 | A sentence becomes a motion program written for your specific skeleton. |
| Critique round | 2 | $0.04 | A vision model reviews a rendered contact sheet and revises the program. Optional; the available rounds depend on your plan. |
| Server conversion | 0 | free | Reserved for server-side mesh conversion jobs. Studio STL and OBJ exports and the free browser converters run on your machine and are not charged. |
| Export | 0 | free | Re-export any existing model or animation. Always free. |
What a $25 pack gets you.
Drag the sliders. Numbers update against the pack you pick.
Textured PBR mesh from one image.
Skeleton, skin weights and joint roles.
A sentence turned into a motion program by the animator model.
A vision model reviews a contact sheet and revises the program.
What the Maker pack covers
420 / 1,400 cr
980 credits left, worth about $17.50.
- Cost per credit
- 1.79¢
- Fully animated model
- 42 cr ≈ $0.75
- Refund on failure
- automatic
Licensing and money questions.
Can I sell what I make?
On Pro and Studio, yes: a commercial, royalty-free license covers everything generated while your subscription is active, and it survives cancellation for those assets. Free accounts are personal use only (portfolio, study, hobby projects).
Do credits expire?
Credits remain in your account balance until used. A subscription adds its monthly allocation; pack purchases add credits separately.
What if I upload someone else’s artwork?
You must have the rights to the image you upload. We do not check ownership, and the license we grant covers only the transformation we perform, not the underlying picture.
How are my uploads processed?
Your uploads are processed to create the assets you request. See our privacy policy for data handling and service-provider details. Your projects remain in your account until you delete them.
Refunds?
Failed jobs are refunded automatically to your balance. Unused packs can be refunded within 14 days of purchase if fewer than 10% of the credits were spent; email hello@bake3d.ai.
Is there a team plan?
Studio is currently an individual account plan with a larger credit allocation. Contact hello@bake3d.ai if your team needs shared projects or consolidated billing.